![]() The game's real-time battle system gives players more strategic control in terms of troop selection, placement, timing and form of attack. ![]() Players can engage in battle with both non-player factions and human players alike. We hope that fans of Edgeworld and Dragons of Atlantis™, our other game on the platform, benefit from this expanded choice in the marketplace." Success in Edgeworld lies in training and researching alien, human, and mech military units for offense, as well as building turrets and defenses for base protection. "We're also very excited to be among the select group of launch partners for Google+ games. ![]() We plan to build on this foundation and introduce new genres and game styles in the months to come," said Kevin Chou, Chief Executive Officer, Kabam. "Edgeworld represents a new sub-genre of strategy gaming for Kabam as we expand our portfolio of hardcore strategy games. As Commander, your strategic decisions and trade-offs on base defense structure, resource management and battle tactics can easily spell the difference between winning …. Players must mine valuable resources, build and defend bases, plan strategy, form alliances and battle enemies in their quest to control the planet. Players assume the role of a former Galactic Union Commander who arrives on Cerulea and is met by warring factions battling for control of the planet's land and resources. ![]() It's a dynamic game-world where player choice affects how the battle unfolds. EdgeWorld is still in beta and has 20,000 daily users.Edgeworld immerses players in an epic battle for dominance of the resource rich, abandoned alien planet Cerulea IV. "As a strategy game, it builds and expands on our previous 4 successful strategy games, and features a host of new gameplay mechanics to further entertain and engage our core gamers."īackyard Monsters currently has around 942,000 daily users. "Our team draws ideas and inspiration from many sources, including movies, pop culture, science fiction, literature, history and, most importantly, from our players," said Kevin Chou, Kabam CEO. Kabam responded saying it was "flattered" by the attention. (For more examples, look at Kabam's Kingdoms of Camelot vs Evony)." "Instead of creating great original games, Kabam is wasting talent and resources on cloning games that already exist. Kixeye also suggested that Backyard Monsters may not be the first game Kabam has copied. ![]() "We are still discussing this matter with our attorneys, but at the end of the day, we hope that our fans and the community will condemn Kabam for copying our game.” Harbin also spoke to Industry Gamers about the possibility of legal action. "It's not detrimental to Kixeye in the short term, but this kind of practice is bad for all of us in the gaming industry - it will eventually sour users and it certainly does the opposite of proving that Facebook can be a legitimate gaming platform." "There is no question that the engineers of EdgeWorld had Backyard Monsters open in one window while they coded the copy in another," said Will Harbin, Kixeye CEO, in a statement. Kixeye created Backyard Monsters, an RTS title, for Facebook, and has accused competitor Kabam of copying its code to create similar title Edgeworld. Social gaming developers Kixeye and Kabam are involved in a public dispute over similarities between their games. ![]()
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